The research questions are turned towards the bodily dimensions of the behavior.
Is the handling of the joystick a continuation of the body in the tradition of the McLuhan Theory? Is the physical experience predominant or is the immersion strictly visual?
Conceptual opportunities of the phenomenology of perception (Merleau Ponty: 1993) are applied to video games to answer those main questions. Ultimately, the goal is to develop knowledge about the adoption of video games by its users...Link to full presentation