With Ghislaine Chabert, we organized in 2008 in a research group of the University Savoie Mont-Blanc in Annecy (France) a first international event on visual methods entitled “Visual and sensory methodologies to research and represent hypermedia and virtual practices. Dorle Drackle (DE), Edgar Gomez Cruz (ES), Francesco Lapenta (DK), Sarah Pink (UK), Izabel Meister (BR), José da Silva Ribeiro (PO) and Giuseppe Losacco (IT) were present. It was an opportunity to discuss in scientific terms the research works in social sciences made up of both written documents and audiovisual productions (film; website; video game; hologram; application; etc.).
The first objective of this Web site is to contribute to the continuation of the epistemological discussion on these visual and digital methods which evolve. For that, it is necessary to preserve works, in a context of fast obsolescence of the software and difficulties of the research groups and the libraries to archive correctly these works. This is why we try to preserve works that we have directed or co-directed, despite the disappearance of some productions.
This site takes the name of a multidisciplinary exhibition that took place in 2011 at the University of North Texas in Dallas Denton (USA): visualdistance.com

2021, Ibanez Bueno Jacques, Marin Alba, « Méthodes visuelles et nouvelles écritures interactives », Revue française des méthodes visuelles, N°5, Maison des Sciences de l’Homme, Bordeaux, https://rfmv.fr/

Website designed by Colin Bolk

Visual Distance Exhibition

Visual Distance is an exhibition which explores the sensations and the effects of wireless communication technologies on inter-personal relationships. The works in the exhibition address issues of research practices, such as film, visual arts and anthropological studies. The exhibition is an expansion of a research project conducted by faculty and students from the Radio Television and Film, Antropology and Studio Art Department of the University of North Texas and the University of Savoie in Annecy-France.

2014 J Ibanez Bueno, Melinda Levin, Susan Squires, Jenny Vogel, “Uses of FaceTime and video calls: Multiple approaches and exhibition” in So Multiples, n° 6, www.so-multiples.com

Jacques Ibanez-Bueno - Liliana Valentinova Petrova


Muséomix and the Museum of Art and History of Geneva called on students in Master 1 Hypermedia and Communication from the University of Savoie Mont Blanc to carry out a qualitative survey on their cultural manifestation.

Muséomix is ​​an international cultural crossroads which brings together for three days scientific, artistic and creative talents to experiment, create and manufacture innovative cultural mediation devices accessible to all in the joy, inventiveness and good humor.

2015, Chabert G. & Ibanez Bueno J. « Une méthode pour repenser la relation d’un musée à son public : le cas Museomix » in Bonaccorsi J.

Ghislaine Chabert - Jacques Ibanez Bueno - Students in Master Hypermedia and Communication

Political Hologram

Modalities of the process of holographic communication

2018 Luis Felipe Ramirez Alvarado et Jacques Ibanez Bueno «The visual representation of the hologram : a comparative approach to its political and social uses » in Visual methods for research in the fields of communication, International conference, labellisé SFSIC. La Laguna, Espagne, 3-4/12/2018

Luis Felipe Ramirez Alvarado - Jacques Ibanez Bueno

FIFA Videogame

This project is a research and analysis accomplished by students of master 2 Image Interactivity International.

The research focuses on the gaming process (offline or online) in situational terms. Playing a video game is considered as a particular situation, including the body, the screen, the joystick as well as numerous other factors (perceptions, emotions, sensations). What are the perception and the personal projections of the users in the case of FIFA 16?

2016, Jacques Ibanez Bueno & Lilyana Petrova, “FIFA 16: a Wii or a board game?” in Science & Football, International Congress, Laboratoire Devisu, University of Valenciennes, 1-4 March

Sercan Atan - Johanna Bartels - Remi Fioretti - Erwin Le Coroller - Sarah Meynet - Mohammad Hussein Jafari

Serious Game

This collaborative project involved a digital images laboratory, a leading company in the field of serious games, and the hospital of Annecy.

2014, J Ibanez Bueno, G Chabert, S Allain, “Serious games: new media in a public institution?” Revista Latina de Comunicación Social, pp. 104 to 124.

Balthazard Caroline - Briand Francois-Xavier - Hervet Vanessa - Vasina Beatrice - Xu Ziyue


Practices of workers in an industrial company: telepresence with images and sounds.

2006 Chabert Ghislaine, Ibanez Bueno Jacques, 2006, Télé-présence avec images et sons (T-PIS) et communication organisationnelle, Actes du Colloque International en Sciences de l’Information et de la Communication “Pratiques et usages organisationnels des Sciences et Technologies de l’Information et de la Communication”, Université de Rennes 2, 7-9 septembre 2006, pp 82-87.

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Ghislaine Chabert - Jacques Ibanez-Bueno

Filming employees in video-meeting

A specific methodology was adopted to observe employees, using image and sound capture within the company.

2015 Ghislaine Chabert & Jacques Ibanez Bueno, «Filming employees in video-meetings: questions on a methodology focusing on image and sound capture», French Journal for Media Research [online], Full text/Numéros en texte intégral, 4/2015 Les médias en Afrique du Sud – Varia, Varia, last update the : 03/07/2015, URL :http://frenchjournalformediaresearch.com/lodel/index.php?id=558

Ghislaine Chabert - Jacques Ibanez-Bueno

Bodily @pperception

Bodily implication of the Webcam users.

2011, Jacques Ibanez Bueno, “@perception corporelle – bodily @pperception : hypermédia et construction méthodologique » in Fronda Y., Courtois G., Rencontres entre